This past week I’ve been spending some time playing games that I just hadn’t had time to play over the years (and believe me, this is a fairly long list!), and recently it’s been “Castlevania: Curse of Darkness” for the PS2. I chose this game in particular because not too long ago I did a marathon of the NES Castlevania titles, of which Castlevania III: Dracula’s Curse is probably my favorite. As such, I wanted to play its direct sequel – a game that I was somewhat surprised they made at all.
“Curse of Darkness” is set three years after CV3, in 1479. Apparently when Dracula was defeated by Trevor Belmont in 1476, he issues a curse with his final breath that has essentially kept his evil spirit alive in Europe. Demons and other foul creatures still walk the land, and no one has yet to put a stop to this. The game revolves around Hector, a Devil Forgemaster who has since turned from his evil ways in order to lead a normal life. However, his normal life is taken away from him when Isaac, the other main forgemaster, frames his wife in a witch trial and she is burned at the stake. Hector sets out for revenge, not only to kill Isaac for what he had done, but to put an end to this curse that ravaged the lands.
The game is very well done in my opinion, and is very good for a 3D Castlevania title. I am one of the few who actually enjoyed the Nintendo 64 entries into the series, but I have to admit that those games suffered from terrible play control and bad camera angles. This game, on the other hand, seems to get all of that right. But, it’s not even just about that. I enjoy the fact that the game has many wonderful nods to Castlevania III, such as some of the locations that are revisited, and even Trevor’s very presence in the game. And, speaking on that note, the game is much like CV3 in that a good bit of the game takes place outside of Castlevania itself, forcing the player to explore the lands of Wallachia on their way to their final showdown (and in this game it is spelled Vallachia, and pronounced Vallashia). Since the game isn’t initially about Dracula himself, it doesn’t focus on the simple journey to the Castle, but it’s more of an adventure through the lands to find certain items, track down certain people, and the like. In fact, in many ways, I would compare its execution to that of the 3D Zelda games, right down to the maps you collect during your adventures (even to the point where dungeons are set up in multiple floors and basement levels).
Although I realize that some believe the whole “go kill Dracula” thing is wearing thin, I still have questions about the direction that “Lords of Shadow” will take the series. It’s set in a remarkably-far time in the future (sometime around 10,000 AD) and takes a post-apocalyptic approach. It’s almost more about the battle between Heaven and Hell being fought on Earth in an “end of days” setting. Sure, the game could be good, but I don’t want to see them completely move away from the Dracula mythos. I really hope that Lords of Shadow does not disappoint in this area.
I’d love to see what any of you might think about this notion…Will LoS be good, or will it take away from the franchise?


